

- WHICH PHOENIX VIEWER INSTALL
- WHICH PHOENIX VIEWER DRIVER
- WHICH PHOENIX VIEWER 32 BIT
- WHICH PHOENIX VIEWER FULL
- WHICH PHOENIX VIEWER CODE
WHICH PHOENIX VIEWER DRIVER
Using rpm-fusion's Nvidia driver (current version) with Nvidia GTX460. The original Second Life Viewer (ver 3.x) also crashes permanently on F17/x86.
WHICH PHOENIX VIEWER 32 BIT
i686 compatibelity packages installed, the viewer didn't crash, but in Fedora 32 bit (no matter if with or without PAE Kernel). on crowded areas, I crash after 5.10 seconds. The Phoenix Firestorm Viewer (Version 4.x) crashes permanently. Now I want to switch to Fedora 17 32 Bit. I used to play Second Life (using Phoenix Firestorm) on Ubuntu 10.10.

WHICH PHOENIX VIEWER INSTALL
I can live with that for now.I just had the same problem install catznip browser 32 bit it works perfect out of the box I went to a mesh sandbox using Firestorm just to see how mesh stuff appears on a non-mesh viewer and the mesh items looked like un rezzed sculpties, that is blobs. I certainly won't be making that decision based on FUD or hyperbole being spread by some chattering head LL fanboy/girl on a forum. When I decide that I'm missing out on things that matter to me and it appears that the technology is stable then I'll move to Firestorm. I use it because it's fast, familiar and stable even though my computer's capable of running v2. Not seeing any of that stuff doesn't affect my daily SL in the least. Keep in mind that some people like me have continued using LL 1.23 or Snowglobe (the Lab's original open source viewer that Phoenix, Imprudence and others are based on) even though they can't render display names, alpha layers, media on a prim, etc. The bottom line is that people will either make the switch to something v2-based when they feel the time is right or, if for whatever reason they can't, they'll leave. Despite what some would have you believe Mesh isn't going to take over the world overnight (I was here when sculpties arrived and that transition took months) and the Phoenix devs aren't going to wave a wand and make it disappear the day after mesh comes to the whole grid. Mayalilly I really wouldn't stress over any of this. Avatars will also be a huge target for pirated content. Notice I left out avatars? yeah, that's because any custom avatars are going to be unique, and most accessories will have to be fitted to that specific model, plus they are high cost and the most complicated. then plants, furniture, avatar accesories (mostly weapons at first), then the housing market. I expect vehicles to be the first common market to see lots of mesh content (because it's the largest leap foward past current limits, plus I expect this to be the first flood of pirated content). floating flat faces is another, depending on how it's put together, there's a pic of this on the wiki for comparison you'll know they're there, and it's not as bad as the vertex vomit you get from applying photos as sculpt maps thankfully.Īnd sticks isn't the only thing you'll see. As far was what someone will see when viewing a mesh build I have to take Void's word for it.Īw heck don't take my word for it, drop by a region you know has meshes in it (like the mesh user group meeting area) with any pre mesh viewer. It won't happen overnight like flexible paths did a few years ago.it won't even happen like when sculpties were introduced either (that took several months to get popular).
WHICH PHOENIX VIEWER FULL
That's really going to be an eyeopener for those people when full rigged mesh avatars start to be popular.they simply won't see those avatars like they are meant to be seen (a pile of sticks, like Void said?). The folks who resist moving to a viewer capable of viewing mesh objects are, eventually, going to left standing on the side of the road watching the world leave them in the dust. It's full fledged 3D modeling and I've tried my hand at it.it's not something everyone will pick up on without some form of formal training. To make a mesh object requires a bit more than making sculpties and a whole lot more than making a texture in Photoshop or GIMP.

I'm also with Void on this won't be an overnight transformattion.

That's mostly a guess on my part and I really don't think mesh objects will be much more a load than sculpties on machines.but some, inevitibly will have trouble with their video cards, drivers, or their computers. I imagine it will be similar to what happened to people when sculpties were introduced and they saw the default sculptie apple shape instead of whatever the sculptie was meant to represent (the slower or weaker systems will be slow to rezz those objects). As far was what someone will see when viewing a mesh build I have to take Void's word for it.she has more experience in 3D modeling than I (hell, most anyone has more experience than I in 3D modeling).
WHICH PHOENIX VIEWER CODE
Both those code updates will put the lesser powered (and probably some of the older) machines under some additional strain. You don't really need to know anything about mesh except that it requires server code to deliver it and viewer code to see it.
